Story Is Infrastructure. Most Apps Haven't Noticed Yet.
- Studios BeLive
- May 1
- 5 min read
By Latif Sim, Co-Founder, BeLive Studios
Eighteen months ago I sat in a meeting with a senior product lead at one of the largest telcos in Southeast Asia. She was walking me through a dashboard. The line on screen was their app's average session time. It had been declining for four straight quarters.

She said something I've thought about almost every week since.
"We have millions of users. The problem is most of them don't have a reason to open the app."
That's the conversation that pushed us to build YEON.
The audience problem dressed up as an acquisition problem
The honest truth about most enterprise consumer apps in 2026 is that they have an audience problem dressed up as an acquisition problem. The instinct, when retention dips, is to spend more; more performance marketing, more push notifications, more loyalty rewards, more personalisation in the feed. None of that is wrong. But none of it answers the actual question, which is this:
What is inside the app that someone wants to come back to?
For most apps, the honest answer is "a transaction they have to make." Pay a bill. Check a balance. Track a delivery. Send money home. Useful, all of it but those are errands, not engagement. The moment the errand ends, the user closes the app. That isn't a retention curve. It's a chore curve. And no amount of acquisition spend will turn one into the other.
The next decade of consumer apps will be defined by a single decision
I'll make a prediction.
The consumer apps that grow their retention curves over the next decade in Asia will be the ones that decided, somewhere around 2026, to stop treating themselves as single-purpose tools and start treating themselves as ecosystems. Specifically, ecosystems with a content layer inside them.
Not "content marketing." Not a blog. Not banner ads dressed up as videos. A native, embedded, recurring reason to open the app and to stay inside it longer than the transaction takes.
The strongest consumer apps in China have already crossed this line. WeChat, Meituan, Alipay none of them are single-purpose apps anymore. They are entertainment ecosystems with utility wrapped around them. The pattern isn't subtle. It simply hasn't crossed the South China Sea at scale yet.
It will. And the question for every CMO and head of product reading this is whether you'll be on the early or late side of that crossing.
Why microdrama, and not something else
What surprised us and what we spent the last 18 months designing YEON around is that the format that actually works inside enterprise apps isn't UGC short-form. It isn't long-form OTT. It's microdrama: vertical, episodic, two to three minutes per episode, built for thumb-scroll consumption and engineered for emotional cliffhangers.
A few reasons it works where other formats don't.
It respects how people actually use their phones. Three-minute episodes fit between meetings, on commutes, in elevator queues. Long-form OTT does not. UGC fragments do not, either they're entertaining, but they don't build the recurring habit that retention depends on.
It's emotionally serialised. People come back not to consume more content but to find out what happens next. That's the same engagement mechanic that drove K-drama and telenovela audiences for fifty years, compressed into a mobile-native format. Completion rates for the best microdrama series sit well above what most product teams have ever seen on their own apps.
And this is the part that matters most for an enterprise audience; it sits alongside the existing app, not against it. A user opens a fintech app to pay a bill, finishes the transaction in 90 seconds, and stays for the next 12 minutes watching an episode of a serialized drama embedded in the app. That's a session-time graph nobody on the product team had to fight for. The content does the work.
The reframe: not a content category. An infrastructure category.
I'm not writing this to convince anyone that microdrama is interesting. The category sells itself.
The harder argument and the one most enterprise product leaders haven't fully internalised is that microdrama isn't content. It's infrastructure.
Treating it as content means hiring a media agency, running a campaign, watching the metric spike for a quarter, watching it decay, and starting over. That's how most enterprise content efforts have always worked, and it's why most of them quietly fail.
Treating it as infrastructure means installing a permanent layer inside your app, a player, a CMS, a CDN, a recurring content pipeline, an analytics surface that produces engagement continuously. Not for a quarter. Forever.
The first approach is a campaign. The second is an asset.
History is on the side of the second approach. The companies that won the streaming wars weren't studios. They were tech companies with content pipelines. Netflix, YouTube, Hongguo, every one of them is software first, content second. The titles rotate. The infrastructure doesn't.
Why most teams won't build this themselves
When we started YEON, the question we kept hearing from enterprise leaders was the same: "We know we need this. We don't know how to build it. And we're not going to spend 18 months and millions of dollars figuring it out."
The math on building a serialized content platform from scratch is genuinely brutal. You need a player optimized for vertical short-form, not retrofitted from horizontal OTT. You need a CMS that understands episodes and series, not generic video assets. You need a CDN priced for retention, not bursts. You need a content pipeline that ships new titles every month because microdrama audiences move through episodes faster than any other format we've ever tracked. You need analytics that distinguish between watched and binged. You need monetization that flexes between ad-supported, subscription, hybrid, and rewards.
You can hire forty people and spend two years building all of that. Or you can license the layer and ship in under thirty days.
For most consumer apps in Asia, the second answer is the only sane one. The opportunity cost of the first is too high and by the time you've built it, your competitor has shipped it, and the audience that was inside your app is now inside theirs.
The bet we're making
The bet we're making at BeLive Studios is that infrastructure wins. Not the flashy campaign. Not the influencer activation. Not the celebrity-led launch. The quiet, recurring, embedded layer that produces watch time inside someone else's app, every day, forever.
Stories move people. Systems move stories. We build both but the system is the part that compounds.
Twelve months from now, the consumer apps in Asia that have meaningfully grown their session time and their retention curves will not be the ones who ran the best campaigns. They'll be the ones who decided, sometime in 2026, that a content layer wasn't optional anymore. They'll have bought that layer instead of building it. And they'll be wondering why their competitors are still talking about push notification open rates.
The question I'd leave you with
If you're a head of product, a CMO, or a digital lead at a consumer app in Asia regardless of whether you are a telco, fintech, retail, media, super-app, anything with a real user base and a session-time problem, the question I'd put to you isn't whether you need a content layer.
The question is: who do you want to own it? You, or whoever beats you to it?
We've been having that conversation with a lot of teams lately. If you'd like to have it with us, you'll find us at studios@belive.sg.
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Latif Sim is Co-Founder and Chief Executive Director of BeLive Studios, the team behind YEON, a B2B microdrama-in-a-box solution for enterprise consumer apps. He is the CFO that builds.




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